Aang Proxy Body Rig
Animation Export Tool
Fire Kick VFX Proxy
For this Sprint a lot of time went into establishing our pipeline and plans for our final scene. For this project we plan to animate an adult Aang bending all 4 elements in a minimalistic form. After our character artist, Tristan Spear, provided me the bod proxy for Aang I set up a fully weight painted rig with IK/FK switch funtionality for the legs, arms, and spine. I also prototyped and scripted an animation export tool, in which with a click of a button the skeletal mesh gets baked with the animation created and exported to a set file director with a name based off the maya file's name. On top of getting VFX reference boards for what we plan to create I also got a proxy of a vire VFX and tested it's ability to follow a character's animation at high speeds.