Sprint 3 Delivery
Finalized Fire VFX
Niagara System
Water Shader Updated
Water Color
Water Ripples
Water Displacement
Dynamic Movement
Trail Control Set Up
This Sprint I put an emphasis on finalizing the fire vfx we will be using for our cinematic. This took me not nearly as long as I though it would so I then got right to work on the water vfx. I want to try and make a mesh that has a water shader attached to it that dynamically moves based off a joint system so we have a lot of control over what we want from the waterbending sequence. I got to work on making a trail controller for a test Skeletal Mesh of the water mesh and will continue to iterate on it.