Wednesday, June 19, 2024

Sprint 3 Delivery

 Sprint 3 Delivery


Finalized Fire VFX

Niagara System

Water Shader Updated

Water Color

Water Ripples

Water Displacement

Dynamic Movement

Trail Control Set Up


This Sprint I put an emphasis on finalizing the fire vfx we will be using for our cinematic. This took me not nearly as long as I though it would so I then got right to work on the water vfx. I want to try and make a mesh that has a water shader attached to it that dynamically moves based off a joint system so we have a lot of control over what we want from the waterbending sequence. I got to work on making a trail controller for a test Skeletal Mesh of the water mesh and will continue to iterate on it.












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