Monday, July 29, 2024

Thursday, July 18, 2024

Sprint 5 Check In

 Animation with VFX and Cloth Simulation

Rock Breaking Houdini Simulation

Node System

Chaos Cloth Sim Dataflow

Simulations Needed










Monday, July 1, 2024

Sprint 4 Delivery

 Animation With VFX

 Water Rig


Water Rig in use



Airball Shader update



Air trail vfx



Sequencer Script



This Sprint I focused on getting a working rig for the water and failing. We pivoted away from simulated physics as it wouldn't get us the feel we'd want in our VFX so I am instead working on getting a game ready rig for our animator to use and put in engine. The issue is it being game ready cause right now we have all kinds of import issues lol. But I will continue to work at it and get something nice to show off next sprint. I did begin working on the airball vfx with dust particles and an updated shader. On top of this I also worked on getting the VFX timing down with Nate's animation to get a feel for the entire sequence going.




Wednesday, June 19, 2024

Sprint 3 Delivery

 Sprint 3 Delivery


Finalized Fire VFX

Niagara System

Water Shader Updated

Water Color

Water Ripples

Water Displacement

Dynamic Movement

Trail Control Set Up


This Sprint I put an emphasis on finalizing the fire vfx we will be using for our cinematic. This took me not nearly as long as I though it would so I then got right to work on the water vfx. I want to try and make a mesh that has a water shader attached to it that dynamically moves based off a joint system so we have a lot of control over what we want from the waterbending sequence. I got to work on making a trail controller for a test Skeletal Mesh of the water mesh and will continue to iterate on it.












Wednesday, June 5, 2024

Sprint 2 Delivery


Proxy VFX/Shaders

Fire Fountan VFX

Fire Flipbook

Water Shader

Airball Shader




This sprint since I got the rig done early I focused on proxying out some visual effects with a heavier focus on the water shader as that will be the hardest challenge in terms of getting right. Next sprint I plan to iterate on these VFX further


 

Wednesday, May 22, 2024

Common Art Sprint 1 Delivery

 

Aang Proxy Body Rig


Animation Export Tool

Fire Kick VFX Proxy

VFX Puref Board

    For this Sprint a lot of time went into establishing our pipeline and plans for our final scene. For this project we plan to animate an adult Aang bending all 4 elements in a minimalistic form. After our character artist, Tristan Spear, provided me the bod proxy for Aang I set up a fully weight painted rig with IK/FK switch funtionality for the legs, arms, and spine. I also prototyped and scripted an animation export tool, in which with a click of a button the skeletal mesh gets baked with the animation created and exported to a set file director with a name based off the maya file's name. On top of getting VFX reference boards for what we plan to create I also got a proxy of a vire VFX and tested it's ability to follow a character's animation at high speeds.