Animation With VFX
Water Rig
Water Rig in use
Airball Shader update
Air trail vfx
Sequencer Script
This Sprint I focused on getting a working rig for the water and failing. We pivoted away from simulated physics as it wouldn't get us the feel we'd want in our VFX so I am instead working on getting a game ready rig for our animator to use and put in engine. The issue is it being game ready cause right now we have all kinds of import issues lol. But I will continue to work at it and get something nice to show off next sprint. I did begin working on the airball vfx with dust particles and an updated shader. On top of this I also worked on getting the VFX timing down with Nate's animation to get a feel for the entire sequence going.
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