Event Graph Including Hero Animation
New State Machine For Hero Animation
Hero Animation Set Up
Grabbable Object Activating Hero Animation
This week I focused on setting up snappable objects as well as the hero animation of Frodo grabbing the ring into the build. I went about doing this by freezing my current animation state machine output and making a smaller new state machine within the animation blueprint to activate the ring grabbing animation. I then set up a blueprint for when the playe grabs the ring prop it will activate that specific animation as well as snapping in the middle of the two fingers. I also edited the lighting for the scene to replicate the original weathertop scene more accurately. I also set up a newer version of Frodo's hand with the rig I made last week.
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