Thursday, November 2, 2023

LOTR VR Game Clean Pass


New Lighting of VR Scene

New hand re rigged

Animation Blue Print New Layout

Event Graph Including Hero Animation

New State Machine For Hero Animation

Hero Animation Set Up

Grabbable Object Activating Hero Animation



        This week I focused on setting up snappable objects as well as the hero animation of Frodo grabbing the ring into the build. I went about doing this by freezing my current animation state machine output and making a smaller new state machine within the animation blueprint to activate the ring grabbing animation. I then set up a blueprint for when the playe grabs the ring prop it will activate that specific animation as well as snapping in the middle of the two fingers. I also edited the lighting for the scene to replicate the original weathertop scene more accurately. I also set up a newer version of Frodo's hand with the rig I made last week.

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