This week I set up a small master shader for our VR game to start making instances of the material for every asset we will have in our game. I set up the master shader to support the ORM packed maps we are using for our build as well as a custom emissive UI set up for the assets like the ring with glowing text. On top of this I also worked with our prop artist Megan to help fix the nav mesh issues we encountered last week. Lastly, I applied our hand rig to Beste's final pass of the hands as well as imported Nate's final animations for the hands.
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