Thursday, November 9, 2023

LOTR VR Week 3

 




        This week I set up a small master shader for our VR game to start making instances of the material for every asset we will have in our game. I set up the master shader to support the ORM packed maps we are using for our build as well as a custom emissive UI set up for the assets like the ring with glowing text. On top of this I also worked with our prop artist Megan to help fix the nav mesh issues we encountered last week. Lastly, I applied our hand rig to Beste's final pass of the hands as well as imported Nate's final animations for the hands.



Thursday, November 2, 2023

LOTR VR Game Clean Pass


New Lighting of VR Scene

New hand re rigged

Animation Blue Print New Layout

Event Graph Including Hero Animation

New State Machine For Hero Animation

Hero Animation Set Up

Grabbable Object Activating Hero Animation



        This week I focused on setting up snappable objects as well as the hero animation of Frodo grabbing the ring into the build. I went about doing this by freezing my current animation state machine output and making a smaller new state machine within the animation blueprint to activate the ring grabbing animation. I then set up a blueprint for when the playe grabs the ring prop it will activate that specific animation as well as snapping in the middle of the two fingers. I also edited the lighting for the scene to replicate the original weathertop scene more accurately. I also set up a newer version of Frodo's hand with the rig I made last week.

Thursday, October 26, 2023

LOTR VR Game Hands Proxy Pass


Frodo's Hand Rigged

Animation Blue Print For Hand

Input Blueprint For VR Hands


    This week I focused on setting up ther rig and functionality of the hand props in our Lord of the Rings VR game. I set up a simple IK rig with box and circle controllers for our animator to make 6 different animations with. I also focused on setting up the Animation Blueprint for the dual hands for the VR game. On top of this I made sure to set up the animations to respond to the button presses as needed for the VR set up. All in all this was quite an interesting experience as my first time being a tech artist on a project but I'm certainly enjoying the vibes so far!




 

Friday, October 20, 2023

Monday, October 9, 2023

Chest Final Shots


Still Beauty Render

Close Up Front

Close Up Top



Close Up Back



Chest High Poly Sculpt

Game Ready Mesh


Chest Textures

            Base Color                                        Normal                                                ORM           

Chest UV's

References






Thursday, October 5, 2023

Use of Composition


Monado Cross Composition

Sparth Style Image Reference

 

Puref Board




Monday, October 2, 2023

Crate Project Sculpt

Chest Sculpt Beauty Shot

Chest Baked in Substance

Chest Optimization

Chest UV's