Scene Snapshot
Interactive Character Blueprint
Nazgul Proxy Rig
This week was definitely the busiest for me. I made a rig for the proxy mesh for the Nazgul character we have. We eventually plan to throw this character into marvelous designer for cloth with the assigned animations from our animator Nate. I also set a pawn blueprint so that the character will change animations based off trigger boxes and when it gets hit by a sting blade. I also set up background music as well as some free gabbable rocks. I also dipped my toes into enviornment art this round as I took a trim sheet I had and uv'ed our environment with it.
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